A downloadable asset pack

Buy Now$12.99 USD or more

A World Map Tileset with a variety of terrains and structures

  • Now available in 2x and 3x sizes


  • Water
  • Beach Edges
  • Floating Continent Edges
  • Grass
  • Light Grass
  • Snow
  • Wasteland
  • Desert
  • Forest - Lumpy
  • Forest - Pointed
  • Isolated Trees
  • Dead Trees
  • Palm Trees
  • Cacti
  • Pointy Mountains
  • Tall Mountains with Snow Caps
  • Snowy Mountains
  • Flat Top Mountain
  • Pillar Mountains
  • Tall Pillar Mountain
  • Volcano
  • Cave Entrances
  • Mountain Path Entrances


  • Castles
  • Palaces
  • Villainous Lairs
  • Houses
  • Greco-Roman Temples
  • Modern Cities
  • Future Cities
  • Dome
  • Towers
  • Sky Scrapers
  • Pyramids
  • Floating Diamond Pyramid
  • Stone Bridge
  • Wood Bridge
  • Crystal Palace
  • Crystal Temple
  • Giant Crystals
  • Stone Border
  • Metal Border
  • Clouds Big Medium & Small

Rated 5.0 out of 5 stars
GenreRole Playing
Tags2D, Pixel Art, Tilemap, Tileset, Top-Down


Buy Now$12.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:

WorldMap_1.1.zip 634 kB


Log in with itch.io to leave a comment.

Are any of these animated? 

The water is animated.

I really wanna buy ur all assets but atm i cant be couse dont see tilesets to this worldMap :/ but amazing style i can buy all plus if u made monsters i buy but like i say i need full pack to created rpg :)

Playing around with these tiles and they are so very incredibly fun, vibrant and exciting. IDK if CW is still being worked on (and I hope it is, but hey man we all have day jobs), but if you ever plan on updating this set I noticed the forest set is missing some of those...um...armpit-connecting-thingies that allow for larger forests in different shapes. Here's an image to show what I mean. It doesn't look too bad, but if there's ever an update I wouldn't mind seeing a fix.

Of course, there are a few other things I'd love to see added, but mainly I'll just be happy to see more assets.

This seems to not have an RPG Maker version of this beut... Time to force it into RPG Maker form.

any progress on doing that? seems like a lot of work! 

I got most of it done. What I needed anyhow.

Any dungeon tiles in progress?


I don't have release dates since I've been real busy with my full time job, but a few tilesets I've started are:
Techno City/Factory
Magical-Tech Dungeon Interior
Airship of Metal
Byzantine Castle
Gothic Castle
Castle Interior
and an Ancient Dungeon Interior.

I may make the tilesets smaller to release them sooner, and release expansions later.
Thank you for being interested!

Yeah, real life has a way of getting in the way of gaming and development. :) 

Smaller tilesets would be nice for sure just to keep the development going. I just wanted to double-check before I purchased all the graphics and started working on my next project.

I look forward to seeing more! ^_^

Excited by all/any of these, as well as anything else you might put out.


So, I've spent some time with the set and it looks fantastic.

One challenge for me, since I am using RPG Maker, was to get the various water and ground tiles configured into viable auto-tiles; is that something you might consider adding later, and/or for future asset packs? I'd kick down a commission towards this, if you have any interest.

I was able to make something decent in GraphicsGale via some cutting/pasting/scaling, but it's not professional quality (some of the transitions look a bit wonky). I can send you my files for reference, but again only if you might want to pursue it.

Regardless, I am looking forward to further asset packs!

I really, really need a FFIV style underground with lava oceans and such... just sayin'.

Aren't the sprites set up for Rpgmaker? It is kinda of odd that this wouldn't be.

Yes and no.

There are RPGMaker sheets included in the character sprite sets, but that is easier to do since the frames already exist - however to get certain map functionality to work (autotile) new iterations of existing map tiles would be necessary.

In other words I believe RPGMaker formatting for characters was not the original intention but a nice bonus provided by the author. Same holds true with the 3x upscale tiles (the base assets are in 16 x 16 format while RPG MV/MZ requires 48 x 48).

I apologize for not getting to this sooner, but you are correct. The tiles aren't set up for RPGMaker. I tried it a few times with this tileset in the past, but I have so many tiles that they didn't fit the way I expected. I mostly used RPGMaker 2003/XP when I first started making pixel art, so the formats of VX, MV, & MZ are a bit less familiar to me. It was also taking time away from creating new tiles, but I totally understand the need so I may look into trying it again in the future.

Also, I'll look into adding underworld tiles to the overworld. I think it would be a great addition. 


Hey, no problem and thanks for getting back to this.

I can make these work in just about any format, but I know a lot of folks are less comfortable with doing edits.

RPG Maker's newer iterations are pretty straightforward once you figure out where the engine slices the tileset sheets, except for those dang auto-tiles.

I've picked up every set you've published so far and plan on continuing as long as more stuff gets published. To echo a sentiment above, I'm in favor of smaller, more frequent releases that perhaps get updated as new stuff is ready - but it's your work and I am just an antsy game dev that wants to make awesome castles and stuff :)

Thanks for considering all of our feedback despite having a full-time job. I just emerged out of the busy season in my industry and it feels like I'm WAY behind on developing now - so, I empathize!

may i ask what the license for this is please?

Hi! The license guidelines for this products can be found here: https://graphicriver.net/licenses/terms/extended

ty for the reply, 1 last question. is it possible to make these assets in much bigger sizes with out messing up the images?


Do mean scaling it up? It should scale correctly at 200%, 300%, and 400%. 150% however will give poor results. If you are using photoshop or something similar, make sure interpolation is set to "Nearest Neighbor" when scaling, otherwise you'll end up with blurry pixels. Would you like me to include scaled versions in the zip?

hello and again thank you. i did purchase the tileset and if it would not be an issue yeas please, i would love them scaled up. thank you kindly


I'm sorry for the delay, but I just reuploaded the tileset with 2x and 3x sizes.

OK, so I've been holding off because I want to see what else develops and I don't have any project in mind for these yet BUT you clearly deserve some $$$ today and I hope it serves as motivation to keep cranking out the pixels..

Awesome, I appreciate your support!

No problem my dude, I enjoy paying artists what they're worth. 

Nice, another amazing art pack!

I'm really looking forward to building an entire world with just these assets.

Thanks! I'm excited to see what gets made!